![]() ![]() ![]() But the basic dice mechanic of FUDGE has results that vary a bit more widely than I like, where a character with Fair (the average) capability can have outcomes that range from Nonexistent (a step worse than Terrible) to Legendary it's very hard to play Mr. * I also wrote a treatment of superpowers for FUDGE, a system I've used several times with satisfactory results. But while I like its overall physical realism, I have to admit that the treatment of superpowers sometimes is an awkward fit onto that realism. * I wrote the current version of GURPS Supers, and I certainly understand how it works. But I never liked the character creation system it seemed overcomplicated, with too many fiddly details and too much incentive to apply artificial limitations to an ability to reduce its point cost. ![]() And I remember the combat mechanics of Champions as being beautifully elegant. * The flagship of the genre is Champions, still in print. But one thing I'm unsure about is what rules system I'd want to use. WhswhsI've been playing once again with the idea of running a campaign in the superhero genre-perhaps the one I've offered a time or two where people with low-end superpowers come home from World War II to resume their civilian lives. ![]()
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